![]() ![]() Heavy weapons and explosives are particularly useful in destroying these formations. Zeke can climb up to the team's position by forming "pyramids", stacking on top of each other to reach the survivors. In swarm scenarios, zeke will often be placed in a lower elevation to the survivors' position. It isn't as effective as a Screamer, but there is no point in getting swarmed and taking unnecessary damage in the process. If one zeke becomes aware of the survivors, they may scream and roar, alerting nearby zeke. Running will alert the zeke, especially on higher difficulties. Kill zeke as quickly as possible, and don't run. Every piece of equipment you or other survivors find is a boon against the zeke - automated turrets provide a brief moment of relief, mortars and stationary guns can destroy packs of zeke, fences and barbed wire force the zeke to take more time to traverse them, and voltage grids can stun large numbers of zeke as long as the stunned zeke are quickly dealt with. In areas where a swarm is arriving and placing defenses are possible, place them in areas of significant trouble, such as the end of a chapter. Although it might not kill the zeke instantly, it does keep them off you for a brief moment. If the zeke swarm you, use melee attacks. This is very important for higher difficulties as ammo becomes very sparse, and there might not be enough guns to go around for an entire team. Headshots kill zeke instantly regardless of difficulty even on extreme, a single well-placed shot to the head will kill the zeke instantly. He can also boost the speed of nearby zeke if they run past his shockwaves, although this is of little concern because of their very small area-of-effect. If a Screamer appears, his screams will naturally cause any idle zeke to be alerted to the survivors, in addition to calling in periodic mini-swarms of zeke towards his location. Although relatively frail, they arrive in hordes and swarms, relying on their massive numbers to overpower the survivors. Zekes act as the typical common enemy for survivors to fight. They ignore highly wounded survivors, seeing that they prove to be no threat to them, and that they will eventually become infected. They are extremely sensitive to sounds and will quickly rush to the area where the sound is coming from. Once alerted, they become highly aware of the presence of healthy beings and will stop at nothing to infect and/or kill them. Awaiting stimulus, they remain unaware until something alerts them to make them spring into action. In this state, the zeke are simply seen slowly walking around, lying on the ground, or just standing in place. If left alone for some time, they go idle. They can take multiple non-headshots before falling, jump from great distances with very little harm to themselves, and climb obstacles that an ordinary human would have trouble dealing with. They appear to be completely unaware of traps set in place by humans, simply rushing to infect any healthy being in sight. In return, they have been given unnatural strength and stamina to make it easier to relentlessly chase after the living. They are perpetually aggressive and have a single goal to attack living beings. Having been infected with the zombie virus, zekes have lost all humanity. Dark veins are visible on their face, neck, and body. Their skin appears unnaturally pale and graying. ![]() ![]() A few notable examples of zekes with a noticeable appearance are construction workers who wear their high-visibility clothes and hard hats, scientists in lab coats, and soldiers in green camo uniforms. Their clothes appear disheveled, torn in a few areas, and stained in blood. As such, the undead men and women are left wearing whatever they wore at the time they were infected. Zekes are the turned human population infected with the zombie virus. ![]()
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